droppın

Drop guide

When to jump off the Battle Bus

Later than you think. Here is why, when to break that rule, and how to get the exact second for any spot, on any bus.

The short answer: for most spots, stay on the bus until it is close to level with where you want to land, then jump. Riding the bus is faster than flying, so leaving early costs you time.

Why riding beats flying

The Battle Bus crosses the island several times faster than you can travel through the air. Every second you spend gliding sideways toward your spot is a second the bus would have covered faster. So the quickest landing usually comes from riding until the bus is near your spot, then dropping close to straight down.

That is the opposite of what most players do. Jumping early feels faster because you are moving sooner, but you arrive later.

When to jump earlier

The rule bends when your spot is far from the bus line. You need time in the air to cover the sideways distance, so the further away the spot sits, the earlier you leave. The best jump is a balance between riding and flying, and that balance moves with every bus route.

The bus route changes every match, so the right second for the same spot changes every game. A jump you memorized last game can be several seconds off this game.

After you jump

  1. Dive and hold forward. Point down and let the glider open by itself.
  2. Cut the glider the first moment the game lets you, then fall the last stretch.
  3. Open it again at the right height. Too late and you take fall damage and a landing roll you cannot cancel.
  4. Land on your surface. A roof, a floor, a treetop or the ground: each needs a slightly different line.

Get the exact second with Droppin

Droppin works it out for you, for any spot and this game's bus. It speaks in the bus clock every player sees in the game, so you know the second to jump, not a rough area.

  1. Click your spot on the map and pick what you are landing on.
  2. Set the bus: click where this game's route starts, then where it ends.
  3. Press drop. Jump when the bus clock shows the number, then follow the line down: dive, glider, cut, the blue ring, land.

Questions

FAQ

Is it better to jump off the bus early?
Usually not. The bus covers ground several times faster than you can fly, so every second you leave early is spent crossing the map slower than the bus would have carried you. Jump early only when your spot is far off the bus line.
When should I jump for a spot right under the bus line?
Close to the moment the bus passes level with it. Then you dive almost straight down and spend the least time in the air.
When should I jump for a spot far from the bus line?
Earlier, and the further the spot sits from the line, the earlier you leave, because you need more time in the air to cover the sideways distance. The best jump is a balance between riding and flying, and it moves with every bus route.
Why does the bus route matter so much?
The route is different every match, so the best jump point for the same spot moves every game. That is why Droppin asks you to set this game's bus before it answers.
Do I need to cut my glider?
To land first, yes. Cut as soon as the game lets you, fall the last stretch, and open the glider again at the right height. Open it too late and you take fall damage and a landing roll you cannot cancel.