Drop guide
When to jump off the Battle Bus
Later than you think. Here is why, when to break that rule, and how to get the exact second for any spot, on any bus.
Why riding beats flying
The Battle Bus crosses the island several times faster than you can travel through the air. Every second you spend gliding sideways toward your spot is a second the bus would have covered faster. So the quickest landing usually comes from riding until the bus is near your spot, then dropping close to straight down.
That is the opposite of what most players do. Jumping early feels faster because you are moving sooner, but you arrive later.
When to jump earlier
The rule bends when your spot is far from the bus line. You need time in the air to cover the sideways distance, so the further away the spot sits, the earlier you leave. The best jump is a balance between riding and flying, and that balance moves with every bus route.
The bus route changes every match, so the right second for the same spot changes every game. A jump you memorized last game can be several seconds off this game.
After you jump
- Dive and hold forward. Point down and let the glider open by itself.
- Cut the glider the first moment the game lets you, then fall the last stretch.
- Open it again at the right height. Too late and you take fall damage and a landing roll you cannot cancel.
- Land on your surface. A roof, a floor, a treetop or the ground: each needs a slightly different line.
Get the exact second with Droppin
Droppin works it out for you, for any spot and this game's bus. It speaks in the bus clock every player sees in the game, so you know the second to jump, not a rough area.
- Click your spot on the map and pick what you are landing on.
- Set the bus: click where this game's route starts, then where it ends.
- Press drop. Jump when the bus clock shows the number, then follow the line down: dive, glider, cut, the blue ring, land.
Questions